Assuming this rumor is true are there related papers about how machine learning can improve or hide latency?
I know about Microsoft DeLorean/Outatime [0] but that doesn't use machine learning if I remember correctly, otherwise I found this [1] but that is about TCP and games usually use UDP for better latency.
I know about Microsoft DeLorean/Outatime [0] but that doesn't use machine learning if I remember correctly, otherwise I found this [1] but that is about TCP and games usually use UDP for better latency.
[0] https://www.microsoft.com/en-us/research/wp-content/uploads/...
[1] https://1989chenguo.github.io/Publications/SmarIW-IWQoS18.pd...