Comment

Comment by francislavoie

I love your version!

Just some feedback:

- You need to add a bit more delay initially on holding left/right before moving a second time. It's too often that I held down the key just a bit too long and it moved over two spaces when I only wanted it to move once, screwing me over. And it doesn't feel like my fault because that's not how most implementations behave.

- The spin logic while touching the stack feels wrong. There's really not enough wiggle room there IMO.

- When holding soft drop, as soon as it touches the stack, it locks. It should have some delay before locking unless hard drop is hit to be able to move a piece over. Too often I just hold it down to get a piece to shift it into a corner and it locks on me before I can move it.

- Get rid of that alert at page load please. Especially if you require F5 to play a new round.

Discussion

Live from the official Hacker News API

A modern reader for Hacker News · SvelteKit + Skeleton