I had been harboring some suspicions that our big codebases might benefit from the application of some more of the various “modern” C++ design patterns, despite seeing other large game codebases suffer under them. I have since recanted that suspicion.
Quoted for truth.
I learned C++ during the Meyers/Sutter era. Then Andrei Alexandrescu came along and I had Boost libraries sprinkled all over my code. My beard is growing grey and these days my C++ looks more and more like straight up C.
Quoted for truth.
I learned C++ during the Meyers/Sutter era. Then Andrei Alexandrescu came along and I had Boost libraries sprinkled all over my code. My beard is growing grey and these days my C++ looks more and more like straight up C.