Comment
Comment by corysama
Tangential: Back in 2000 there was some debate about dropping quaternions in favor of a set of equivalent operations on plain matrices. https://www.gamedev.net/articles/programming/math-and-physic... The debate petered out when the proponents finished optimizing their implementation and found they had produced exactly the same code as the existing quaternion implementations. The only difference was the approach used to derive it.