Right, but IRL blackjack the human is the pokemon, vulerable to various type of human tells etc to what is otherwise grindable.
As far as the various pokemon vs another vs the simplicity of jkqa it seems to me something like a weighted adjacency matrix could handle the increased complexity even in a relatively simple ai (imagine two pokemon doing a graph traversal to opposite ends of a node graph, whichever gets there first wins).
As far as the various pokemon vs another vs the simplicity of jkqa it seems to me something like a weighted adjacency matrix could handle the increased complexity even in a relatively simple ai (imagine two pokemon doing a graph traversal to opposite ends of a node graph, whichever gets there first wins).