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Comment by ZeroBugBounce

> It's far less complicated in terms of options

Could you explain how you figure that in more detail?

I mean, to my untrained eye, it sounds like it wouldn't be so, since in every time slice of the game (equiv. of a turn in Go?) you can have hundreds of points of control - hundreds of levers to choose to pull - and of course that's in every frame (or whatever interval the UI actually allows you input).

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