The article is talking about their AI crushing other AI's, not humans. There aren't any AI's right now that can beat high level human players, even with superhuman reflexes and control.
> AI has crushed humans in Go, the most complicated (widely played) board game.
In terms of ruleset, Starcraft is at least a few orders of magnitude more complicated than Go. It doesn't feel more complicated to humans, really, but the sheer number of variables at play is vastly higher.
> AI has crushed humans in Go, the most complicated (widely played) board game.
In terms of ruleset, Starcraft is at least a few orders of magnitude more complicated than Go. It doesn't feel more complicated to humans, really, but the sheer number of variables at play is vastly higher.