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Comment by gamegoblin

Not Rust specific, but in the same train of thought, here is an excellent series of articles going into other issues with OOP and game development, and touches on a few similar topics of cross-cutting concerns and their interaction with interface/class design:

https://ericlippert.com/2015/04/27/wizards-and-warriors-part...

https://ericlippert.com/2015/04/30/wizards-and-warriors-part...

https://ericlippert.com/2015/05/04/wizards-and-warriors-part...

https://ericlippert.com/2015/05/07/wizards-and-warriors-part...

https://ericlippert.com/2015/05/11/wizards-and-warriors-part...

parent gamegoblin 8 years ago

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