My issue with them is that they get close enough to actual programming that I invariably quit, and go actually work on a hobby programming project, rather then play. As a result, I generally buy the game, play the first few levels, and then go make some commits on a programming puzzle that has an actual end-result that I benefit from.
I really wish the games used an actual language or assembly opcode set. If I could play TIS-100 and practice ARM or AVR assembly, that would be amazing.
My issue with them is that they get close enough to actual programming that I invariably quit, and go actually work on a hobby programming project, rather then play. As a result, I generally buy the game, play the first few levels, and then go make some commits on a programming puzzle that has an actual end-result that I benefit from.
I really wish the games used an actual language or assembly opcode set. If I could play TIS-100 and practice ARM or AVR assembly, that would be amazing.