What do you precisely mean by genuine full-feature emulations of working computers? If the in-game computer is represented as some "physical model using fundamental particles" than each bit of simulated memory is backed by, I don't know, gigabytes of data about properties of those particles? Isn't what constitutes a bit strictly dependent on the process making the actual reading? How would the simulator know what is considered a bit of information within the simulated system, and intentionally map it 1:1 onto a real memory bank?
If we discard these problems, wouldn't that imply that if such mapping were possible, that the simulation would also have to be strictly Anthropic i.e. the only running "software" are minds being fed data as "sensory" input?
If we discard these problems, wouldn't that imply that if such mapping were possible, that the simulation would also have to be strictly Anthropic i.e. the only running "software" are minds being fed data as "sensory" input?