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Comment by Ienuur4i

> media encoding is pretty close to being "embarrassingly parallel" in principle

My understanding is that there are some fairly tight feedback loops in the encoders that make it difficult to offload things to the GPU, at least if you want to maximize the quality per byte metric. If you want to target realtime and don't need optimal compression it probably gets easier.

parent Ienuur4i 8 years ago

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