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Comment by strong_silent_t

I find it depends a lot on my level of understanding of the project I'm working on. If I wrote 20% or more of the code, or if I was involved in the design, etc., when there is a problem I know just where to look and can get there quickly.

For example, if I'm working on a Python script under 1000 lines I would never use a debugger. I might use wireshark or linux system tools if something was really wrong, but usually the trackback or program output is sufficient.

I've also tried to debug an Arduino project where I had a lot less knowledge of how the system works, and if I wasn't able to attach a debugger I don't want to know how long it would have taken me to find the problem (calling a null function pointer causes an interrupt that didn't have any handler).

I've also tried to debug other people's projects in high level languages, without a debugger where after taking about an hour to figure it out based on pure reason, realizing it would have been very quick and easy to find with a debugger.

I think if you look at what a program is doing, and at that point you can't form a testable hypothesis as to what is happening, at that point a debugger will certainly be faster if you know how to use it.

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