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Comment by gregp

Whats kinda crazy about approaching sound design, at least from a programmers point of view - is all the concepts you have to learn about sound and then learning how other programmers decided to implement these concepts and then sort of procuring all the universal approaches in a specific area. This was my major hold up along with there being really really bad documentation for supercollider. On top of that, most of the code is insane when you try to take it apart and learn from it. I actually thought of digging into the C++ and learning it that way, but that code is pretty bad too. What other stuff are you into right now?
parent gregp 18 years ago

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