While nobody likes excessive animation, it is very important to let the user know their input was received. It's why the cursor changes on mouseover. It's how you know if the app is crashed, or merely processing something you requested.
I've seen a million times in UX testing where ordinary people go click... wait... click click click click click because they didn't receive any feedback to an action.
At one time this was one of Apple's UI priorities — feedback. Unfortunately, Apple has gotten away from a lot of its core UI values without a strong personality to enforce them.
>full stop
In the real world, nothing is ever "full stop." You should purge that phrase from your lexicon.
While nobody likes excessive animation, it is very important to let the user know their input was received. It's why the cursor changes on mouseover. It's how you know if the app is crashed, or merely processing something you requested.
I've seen a million times in UX testing where ordinary people go click... wait... click click click click click because they didn't receive any feedback to an action.
At one time this was one of Apple's UI priorities — feedback. Unfortunately, Apple has gotten away from a lot of its core UI values without a strong personality to enforce them.
>full stop
In the real world, nothing is ever "full stop." You should purge that phrase from your lexicon.