The author of that is a good friend! I was showing him my SIMD C++ noise library and that inspired him to make that (which is much much better than the thing I had hacked together in c++)
Doing SIMD accelerated 1D noise is probably pointless, as it will be so fast. I could add scalar versions of 1d though.
I'm up for 4D potentially if anyone has some use cases.
Doing SIMD accelerated 1D noise is probably pointless, as it will be so fast. I could add scalar versions of 1d though.
I'm up for 4D potentially if anyone has some use cases.