> Gaming is hardly a major driver of infrastructure choices, with all due respect.
When it comes to consumer ISPs, who are the people paying for the high-end packages?
> The issue is that most businesses are now so well-acquainted with NAT-ting, they don't really care for IP addresses. In fact, the more opaque your network topology is to the outside, the better from a security point of view. Every app works through http these days (because proxies are mandatory, again for security), so there is little need for real addresses.
Existing large businesses are happy with their current ways of doing things, sure. But those have never been the early adopters. IPv6 suits the startups (anyone who's working with containers hits problems from reusing the same subnets sooner or later) and it suits businesses that have to merge existing networks. No-one wants to be first, but there will come a point where the IPv4 costs are high enough to be worth doing something about.
When it comes to consumer ISPs, who are the people paying for the high-end packages?
> The issue is that most businesses are now so well-acquainted with NAT-ting, they don't really care for IP addresses. In fact, the more opaque your network topology is to the outside, the better from a security point of view. Every app works through http these days (because proxies are mandatory, again for security), so there is little need for real addresses.
Existing large businesses are happy with their current ways of doing things, sure. But those have never been the early adopters. IPv6 suits the startups (anyone who's working with containers hits problems from reusing the same subnets sooner or later) and it suits businesses that have to merge existing networks. No-one wants to be first, but there will come a point where the IPv4 costs are high enough to be worth doing something about.