> Spouses called, first worried, then angry. Yet the work continued:
Somehow I feel like this part is something that shouldn't be celebrated.
Don't get me wrong it's a clever prank(and we had plenty of those at our game studio) but the game industry has enough problems with work-life balance and crunch that it feels tone deaf. I saw enough divorces at my last gig to know this stuff can have a non-trivial impact.
Somehow I feel like this part is something that shouldn't be celebrated.
Don't get me wrong it's a clever prank(and we had plenty of those at our game studio) but the game industry has enough problems with work-life balance and crunch that it feels tone deaf. I saw enough divorces at my last gig to know this stuff can have a non-trivial impact.