Being a designer is being a good communicator first. The rest is applying the gestalt. But it starts with putting yourself in the shoes of the audience and telling a story (visually).
This is why, no matter how much technology changes, from Paint shop pro, to Photoshop, to Sketch, to Figma, etc. Nothing scares a designer, because designing is a timeless skills with very few variants over time (gradients / skeuomorphic design / flat / combination ...) It's like how would you like your water, with a slice of lemon or ice?
Visual hierarchy, grouping, aligning on grids, contrasts, use of colours and tones, that's the part that's easily learnt. The why is where design is interesting.
This is why, no matter how much technology changes, from Paint shop pro, to Photoshop, to Sketch, to Figma, etc. Nothing scares a designer, because designing is a timeless skills with very few variants over time (gradients / skeuomorphic design / flat / combination ...) It's like how would you like your water, with a slice of lemon or ice?
Visual hierarchy, grouping, aligning on grids, contrasts, use of colours and tones, that's the part that's easily learnt. The why is where design is interesting.