In a similar vein, I find a machine beating a grand master fairly boring. Show me a machine that can teach someone to become a master (or even a very good amateur) and we can talk.
That is, don’t beat the game, beat the opponent, understand why, and then model an adaptation strategy for the opponent (teach).
That is, don’t beat the game, beat the opponent, understand why, and then model an adaptation strategy for the opponent (teach).