The original Blazer was based on the DotNetAnywhere runtime and the binary size was actually very reasonable.
Now that they're using the Mono runtime it's significantly larger and it seems their main task now is finding ways to remove unused code from that runtime to get it back to reasonable.
Now that they're using the Mono runtime it's significantly larger and it seems their main task now is finding ways to remove unused code from that runtime to get it back to reasonable.