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Comment by joe_the_user

That's a natural argument extrapolating from the phone, electronics and laptop market.

I think it is wrong in this case, however. As I understand it, the problem is "half-working" in the case of VR/AR/etc isn't something like less convenient that early adopters can simply put up with. Half-working VR has ability to sicken a person and injure the vision system.

See for example. https://www.cnn.com/2017/12/13/health/virtual-reality-vr-dan...

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