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Comment by carloscm

I'm beating my own drum here, but the gameplay code for my game Galactology is 90%+ done in a Lisp dialect (l2l with LuaJIT underneath), clocking at 51K lines currently. It has been a huge productivity boost since I switched from C++ two years ago, but I do miss some level of typing and static checking. http://thespatials.com/
parent carloscm 8 years ago

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