I wonder if anyone has tried rendering directly to AV1 (or x264, or what-have-you), e.g. in a video game. There is all this hardware devoted to turning a few bytes of input into lots of pixels out. Maybe you could do less work producing just the few bytes, and let dedicated hardware generate the pixels. Of course you don't need for the CPU to generate the bytes; code running on the GPU would still do that, but with less work to do, you might get higher frame rates, or better detail at the same rate.
You heard it here first. (That is, unless it doesn't work.)
You heard it here first. (That is, unless it doesn't work.)