> But once you do that, it gets tricky to determine when you should ignore the "stationary object" and when you shouldn't.
That's not tricky. You never ignore it. A stationary object means that you will have to either stop or turn. You don't know which one yet, but you definitely know you'll have to take an action. If you haven't decided by some close point, you just pick one.
That's not tricky. You never ignore it. A stationary object means that you will have to either stop or turn. You don't know which one yet, but you definitely know you'll have to take an action. If you haven't decided by some close point, you just pick one.