Comment
Comment by thezilch
Your assuming the usage of such a library is sending, let's say, a network crushing amount of data. But, this is really intended for games that try to fit under 512Kb/s (or even less). We're not trying to jam down 20MB/s of JS, 5 MB/s of CSS, and 100MB/s of PNGs. Reliable packets are sending you, at worst, "the state of the world" in a few KB.