Comment
Comment by andrewmcwatters
This eerily reminds me of how Valve Corporation handled the now abandoned Source engine, and it's 2004, 2007, and 2013 mainline public SDK branches. After this experience, I will absolutely not consider using closed engines. The feeling of putting years of work into a project on a closed engine only to run into issues further down the line that cannot be resolved by proprietary roadblocks caused by the engine's company changing direction instills a burn that you cannot heal from and takes away a sense of innocence on a hobbyist platform.