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Comment by agmcleod

While I hear generally about garbage collection causing dropped frames. I've had this happen to me in HTML5 land. I haven't heard about it as much with Unity, that C# was fast enough, and the under the hood pieces are C++ anyways. Perhaps I'm reading the wrong channels :). I'm curious if your game project is 3D, and what sort of intensity you tend to have with it.
parent agmcleod 8 years ago

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