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Comment by psyc

As a fulltime Unity dev, this doesn't matter much to me, because it doesn't address the major pain point for larger Unity games. This .NET upgrade does not include a modern garbage collector, and the garbage collector update has been "maybe next year, but definitely not now, because it's hard" for as long as I've been using Unity.

Workarounds exist. That's great. I don't care. Workarounds don't address the default experience of writing idiomatic C#.

I've considered switching to Unreal, but that has GC built into it a little too much. I know nothing about its characteristics, but it makes me wary. This thread makes me want to investigate Godot. Can anyone provide a one-sentence summary of the GC situation there?

parent psyc 8 years ago

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