> Part of the reason I left the games industry is that once you work at studio with an internal engine it is extremely frustrating to work on AAA games without the freedom to walk over to the engine programmer and get them to move the engine closer to what you need.
Internal engines also on average are less cross platform. Simply because big publishers and shareholders don't want these very expenses that creep into development because of lock-in. That's why many Linux releases for such games use source or binary wrappers, rather than proper native rendering to begin with. This highlights my point above.
Internal engines also on average are less cross platform. Simply because big publishers and shareholders don't want these very expenses that creep into development because of lock-in. That's why many Linux releases for such games use source or binary wrappers, rather than proper native rendering to begin with. This highlights my point above.