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Comment by indescions_2018

Love reading gamedev post-mortems such as these ;)

Although what author discusses is specific to Age1 engine. Time sync in webrtc peer networks encounters many of the same pitfalls. With errors tending to propagate non-linearly as more peers (and more complex scene objects) are added.

ThreeNetwork - Network sync library for Three.js

https://github.com/takahirox/ThreeNetwork

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