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Comment by Jur

I remember working with QuArK to build Half-Life levels which must have been somewhere in `98-`00. I loved building the levels and triggers for opening doors and moving elevators. I remember at the time being impressed with the sculpting from UnrealEd when it was introduced, but I don't recall it being more intuitive. Anyone else who used QuArK who has an opinion?

Seeing the screenshot with the gridview from QuArK brings back nice memories in any case: https://en.wikipedia.org/wiki/Quake_Army_Knife

parent Jur 8 years ago

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