I wish I would understand even a fraction of the stuff that's going on with software synths.
Every couple of years I get this fancy idea of "I'd really like to create some sounds/music", which usually ends up with me aimlessly manipulating digital knobs and switches on some massive UI, creating weird sounds with no real structure and changing all the default settings. The other option being something like FruityLoops, but doing anything in there kinda feels like making "Lego music" due to just slapping together samples.
The closest I ever got to creating something like "music" was actually through a game, FRACT OSC, which I think is still really cool. But I guess for most professionals the toolset in there is just very basic and it also suffers from the same "Lego music" feel of just slapping together samples.
Then there's stuff like SoundStage VR, which looks quite amazing to tinker around in, but due to a lack of VR setup, it's not something I had a chance to play around with yet. But the basic idea of making music in VR really appeals to me, it's just so cyberpunk and feels like it could be way more approachable, at least compared to something like software synths with their intimidating UI.
Every couple of years I get this fancy idea of "I'd really like to create some sounds/music", which usually ends up with me aimlessly manipulating digital knobs and switches on some massive UI, creating weird sounds with no real structure and changing all the default settings. The other option being something like FruityLoops, but doing anything in there kinda feels like making "Lego music" due to just slapping together samples.
The closest I ever got to creating something like "music" was actually through a game, FRACT OSC, which I think is still really cool. But I guess for most professionals the toolset in there is just very basic and it also suffers from the same "Lego music" feel of just slapping together samples.
Then there's stuff like SoundStage VR, which looks quite amazing to tinker around in, but due to a lack of VR setup, it's not something I had a chance to play around with yet. But the basic idea of making music in VR really appeals to me, it's just so cyberpunk and feels like it could be way more approachable, at least compared to something like software synths with their intimidating UI.