The main idea is to explore the concept of skinny triangles being unaesthetic (and thus undesirable for triangulations). This is true for many tasks in computational geometry, but not so true in art. Bringing these two together shows jarring conflict where the Delaunay Triangulation and your brain's sense of aesthetics disagree.
It's not really supposed to be useful, just exploration in reduction of an already reduced art style: what is lost when we enforce that all shapes are triangles that tend to be more large-angle? For one, I think this destroys the perspective since one common trope is to make objects narrower as they are farther away.
Although the entire thing is mostly a joke based on their shared last names.
It's not really supposed to be useful, just exploration in reduction of an already reduced art style: what is lost when we enforce that all shapes are triangles that tend to be more large-angle? For one, I think this destroys the perspective since one common trope is to make objects narrower as they are farther away.
Although the entire thing is mostly a joke based on their shared last names.