I never understood why CR choose CryEngine. Yes, it can Single Player games make look beautiful, but when it comes to Multiplayer, it never really could compete with Unreal Engine. Just look how much work RSI has to do, to get the netcode working - and so far, they still are limited to 24 players.
In addition, the requirements of the CryEngine have always been high, the FPS drops and a lot of other performance problems probably have to do a lot with that.
I am not sure if the Unreal Engine would have allowed the detailed modeling of the ships, but to be honest, I can see no advantages of CryEngine compared to Unreal Engine.
If you have any, please let me know, I've been racking my mind over this.
In addition, the requirements of the CryEngine have always been high, the FPS drops and a lot of other performance problems probably have to do a lot with that.
I am not sure if the Unreal Engine would have allowed the detailed modeling of the ships, but to be honest, I can see no advantages of CryEngine compared to Unreal Engine.
If you have any, please let me know, I've been racking my mind over this.