The idea of riot games posting an engineering article is funny to me. They're famous among their own players for having a very buggy platform, and handling time between framerates is one of the earlier things you learn in game development.
I find it believable but sad that there were apparently eight different implementations of this idea across the codebase. I am not surprised that the developer had to add an ascii skull and crossbones to his code to encourage others not to change it.
I find it believable but sad that there were apparently eight different implementations of this idea across the codebase. I am not surprised that the developer had to add an ascii skull and crossbones to his code to encourage others not to change it.