WoW started instancing content out in the world several expansions back. As far as I remember and know, people can seamlessly phase in and out of each other's instances. In fact, I think the made it work across realm servers.
So, it seems it's proven possible without this hybrid p2p model, which has a sharp performance downside for shooter pvp.
I don't understand the decision. Is there something more nuanced experience-wise that their system achieves? Or could it be something else, like an attempt to save on infrastructure costs?
So, it seems it's proven possible without this hybrid p2p model, which has a sharp performance downside for shooter pvp.
I don't understand the decision. Is there something more nuanced experience-wise that their system achieves? Or could it be something else, like an attempt to save on infrastructure costs?