Artstyle is far far more important than graphical capability.
A game like Team Fortress 2, released in 2007 (!) looks so much better than many modern games because there is a coherence and style to the art. It's not "HD" for the sake of "HD."
We're in a period where the graphical canvas is getting larger every year, and the temptation is to fill it with as much color and pop as possible. But some restraint really works wonders.
A game like Team Fortress 2, released in 2007 (!) looks so much better than many modern games because there is a coherence and style to the art. It's not "HD" for the sake of "HD."
We're in a period where the graphical canvas is getting larger every year, and the temptation is to fill it with as much color and pop as possible. But some restraint really works wonders.