I'm fairly interested in the competitive smash bros scene - a common occurrence is that one might record a few hours worth of gameplay after an event and then be too lazy to split the recording into the individual matches, leaving a lot of recorded dead time where nothing is happening.
I learned how to use the gstreamer and opencv libraries to automate recording gameplay only when a game is in progress - it is still a WIP but the basic functionality works.
I'm looking into using a webcam + barcode labels or an NFC scanner to implement a solution to automate naming the players playing each match. If anyone has an idea on how to track something like that I'd be interested in hearing it.
I learned how to use the gstreamer and opencv libraries to automate recording gameplay only when a game is in progress - it is still a WIP but the basic functionality works.
I'm looking into using a webcam + barcode labels or an NFC scanner to implement a solution to automate naming the players playing each match. If anyone has an idea on how to track something like that I'd be interested in hearing it.