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Comment by thisacctforreal

(Edit: mildly off-topic, hopefully fine since GP is grey)

From what I understand Eve takes a lot of real-time investment and dedication to succeed.

After you get far you have to maintain the relationships you built with people, and the responsibilities you share with them.

Tribal Wars (unfortunately now pay to win) and Puzzle Pirates are two games I've played that share that aspect, though both have no where near the same amount of mechanics, content, and dedicated playerbase.

But yes, if lack of enjoyment/reward crosses a threshold, players quit. Which often forfeit their position in these kinds of games.

edit: Not sure on the "rejoinability" of Eve, I assume it relies on the player's progress and social standing, multiplied by how lax the in-game trading rules are. (Giving away ships+currency before you quit, getting ships back when you rejoin)

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