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Comment by NTripleOne

Yup, both max and maya have such a 'traditional' (for lack of a better term) kind of UI - it's (for the most part) intuitive, whereas blender's just appears to be spread out all around the sides of the screen and it just feels like a mess. Even the basic aspect of interacting with the viewports is weird, why is there a crosshair, why can't I drag things around; what the hell is this weird lasso thing?
parent NTripleOne 9 years ago

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