I can understand the compromise of the "notch" for the sensor bar in portrait-oriented UIs. Some thoughtful juggling of the status bar, some added interaction, and you're all set. A reasonable trade-off.
What I cannot understand at all is the compromise in landscape mode, for games and video. Rather than just black out the uneven area and limit the drawable area to the largest unbroken rectangle, everything Apple shows appears partially obscured by the notch. The AR game example literally has the notch starting to eat into the UI. In my book, this leaps from "acceptable trade-off" to "bizarre sacrifice." It's like living with a cracked corner of the screen, right out of the box.
What I cannot understand at all is the compromise in landscape mode, for games and video. Rather than just black out the uneven area and limit the drawable area to the largest unbroken rectangle, everything Apple shows appears partially obscured by the notch. The AR game example literally has the notch starting to eat into the UI. In my book, this leaps from "acceptable trade-off" to "bizarre sacrifice." It's like living with a cracked corner of the screen, right out of the box.