Awesome, thanks. I've seen the name mentioned several times, but I didn't know what was behind.
It seems (unsurprisingly for an hardware abstraction) that performance is a problem, but at least it's a problem that is being worked on. Maybe at some point we will stop to think "we can't implement that, that's way too massive to perform properly" and start thinking "this is a job for the GPU" :) At the very least, databases come to mind, with their sorting/filtering of massive data.
It seems (unsurprisingly for an hardware abstraction) that performance is a problem, but at least it's a problem that is being worked on. Maybe at some point we will stop to think "we can't implement that, that's way too massive to perform properly" and start thinking "this is a job for the GPU" :) At the very least, databases come to mind, with their sorting/filtering of massive data.