Similar experience here. I was an early adopter, 2012 rift backer and a major proponent of the technology. I jumped on the VR band wagon hard, and now, am shocked by my own disinterest in the space. Simply put - no game has really kept my interest. Most feel unpolished, and very limited. What you gain in VR immersion, you lose in gameplay. Either the immersion needs to be PERFECT, or the gameplay needs to be much, much better.
As I see it, there are some technical (even physiological?) hurdles, that they need to overcome.
1) "Teleport to move" is horrible, and sucks the feeling of immersion right out of the VR experience. Sadly, true "walking" with horizontal movement without accompanying angular momentum causes nausea in most people - hence teleporting as a solution. This as I understand it is a physiological system that is at odds with the VR world and while not everyone experiences it most do.
2) The resolution. It's hard to feel immersed in the world when it's so blurry. This is especially true for VR. VRs selling point IS immersion which IMO is an all-or-nothing experience. A blurry view detracts from feeling immersed in the world.
As I see it, there are some technical (even physiological?) hurdles, that they need to overcome.
1) "Teleport to move" is horrible, and sucks the feeling of immersion right out of the VR experience. Sadly, true "walking" with horizontal movement without accompanying angular momentum causes nausea in most people - hence teleporting as a solution. This as I understand it is a physiological system that is at odds with the VR world and while not everyone experiences it most do.
2) The resolution. It's hard to feel immersed in the world when it's so blurry. This is especially true for VR. VRs selling point IS immersion which IMO is an all-or-nothing experience. A blurry view detracts from feeling immersed in the world.