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Comment by indescions_2017

On GameLynx:

Gamedev studio targeting mobile device platforms with an emphasis on hardcore, competitive league style play. Backed by "one of the largest game companies in the world."

Honor of Kings, Clash Royale, Vainglory, Hearthstone and Supercell's upcoming Brawl Stars create a crowded marketplace. Interested to hear what will differentiate GameLynx's game? How is it planning to innovate and compete? What is the strategy for capturing market share in China, India and the rest of Asia? What exactly is the "next gen" in mobile eSports?

Revenues that these games generate is astronomical. And at some of the highest margins possible. Supercell hit the $2B per year mark recently. And Tencent's profit last quarter was close to $3B.

Best of luck to the team and can't wait to play!

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