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Comment by dgfgfdagasdfgfa

Productivity is certainly very high in go compared to rust; however, I've found that confidence about how the code executes is much easier to acquire in rust if it compiles.

Regarding the type system, it's definitely a sharp learning curve; there are certain patterns that are trivial in C++ that I still don't quite understand how to best translate. I suspect non-lexically-bound lifetimes will help a lot here iff they are viable.

However, debugging is a complete breeze compared to C++ because of a) the borrow tracker and b) the errors are much more readable because of a general lack of template soup.

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