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Comment by klange

A few years ago, some colleagues and I wrote a NES "demake" of Splatoon, in C, over the course of ~2 days. https://github.com/SplatooD/splatood

I definitely think our ability to do interesting things quickly (in terms of runtime) was hampered by the use of C over assembly, but it did allow us to get a functioning game done in a very short period of time.

parent klange 9 years ago

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