Comment Comment by klange A few years ago, some colleagues and I wrote a NES "demake" of Splatoon, in C, over the course of ~2 days. https://github.com/SplatooD/splatoodI definitely think our ability to do interesting things quickly (in terms of runtime) was hampered by the use of C over assembly, but it did allow us to get a functioning game done in a very short period of time. parent klange 9 years ago
I definitely think our ability to do interesting things quickly (in terms of runtime) was hampered by the use of C over assembly, but it did allow us to get a functioning game done in a very short period of time.