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Comment by stevenwoo
It's more like he saw a type of game that made a lot of money that seemed not that technologically advanced and thought he could replicate the monetary success and this part was like a lot of apps - it's not the making of the app that is hard - it's making an app that people want/need to use in numbers to support the development. I mean no disrespect because his team did succeed in producing an online only game so that part was not a failure. However, leaving the figuring out the fun bit to the end doomed the project (as a fun to play game) in my opinion.