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Comment by valarauca1

Multi-GPU doesn't exist for anything other than ML or HPC.

While Vulkan fully supports it. Metal and DX12 don't.

The real issue for real time AR/VR/144FPS+ is knowing what you can/can't offload, what's the transfer latency, etc. this will change based on cards, generations, CPU's, library versions, Driver versions, vendors.

It is a nightmare.

Even SLI/XFire when you know there are identical cards, and drivers. You still see ~10-20% pref gain for 50% more resources.

parent valarauca1 9 years ago

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