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Comment by kregasaurusrex
I'm hoping this attracts more attention to building Starcraft AIs to solve games. (http://www.starcraftai.com/wiki/Main_Page as a springboard) It's a unique problem with respect to not having a fixed number of unique game states; which grow exponentially over time. From anecdotal experience in watching technologies evolve in my lifetime, some of the greatest leaps in computing research (hw+sw) have been covariated with solving algorithmic problems, with the latest being the use of neural nets to beat the very best humans at Go. Excited to see if an official API would be written to allow greater programmatic control for hobbyists!