I designed and coded the FCEUXD hex editor shown here. I did this back in 2004 when I was a teenager -- built it in C in pure win32 API. It's great to see it still show up when people are hacking NES games.
I remember on my 1.33Ghz AMD machine at the time, it could not draw all of the RAM values in real time without causing considerable slowdown. I rewrote the code so that it only redraws ram values that changed, keeping a buffer of old values and checking for changes.
I also worked on other parts of FCEUXD including creating code/data logger. Parasyte coded the debugger.
I remember on my 1.33Ghz AMD machine at the time, it could not draw all of the RAM values in real time without causing considerable slowdown. I rewrote the code so that it only redraws ram values that changed, keeping a buffer of old values and checking for changes.
I also worked on other parts of FCEUXD including creating code/data logger. Parasyte coded the debugger.